![]() Strip Painting allows freehand or controlled placement of polygon strips to flesh out topology.īranch Painting is used to quickly retopologise areas of your target mesh which are essentially cylindrical, things like arms, legs, fingers, horns, tusks, trunks, tentacles etc.Įxtend Edge is used to automatically extend open edges over the surface of your high poly target object. QuadGen automatically creates quad based meshes from existing high poly objects, and can even project uv coordinates and materials from those meshes onto your new geometry. Wrapit uses 3 different projection modes to conform the meshes The super fast ‘Closest Point’,’Vertex Normal’ and ‘Screen Space’, each catering for specific projection needs.īut of course Wrapit does bring some additional tools to the table for 3ds max: In that respect it?s it?s ease of use is second to none you can use all your familiar 3ds max working methods, whilst Wrapit keeps things snapped to the surface of your high poly object. Wrapit’s strength lies in allowing you to use the full set of 3ds max’s editable polygon tools, including the already great Graphite tools, whilst working on the surface of a target object. This lends itself to various scenarios such as retopologising high-res meshes like those created in Zbrush, Mudbox, 3d Scan data etc, and creating low poly proxies for situations where those are preferable, eg. Wrapit is a 3ds max tool for conforming meshes to other meshes. ![]()
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